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| Year One
By emphasizing traditional design fundamentals, the student gains an understanding of many formative terms and concepts. Courses attempt to combine theory with practical skills allowing the student to progress to more advanced level work. In other words, the individual is able to start at square one learning basics before dealing with more complex design problems later on. The curriculum includes an introduction to graphic design and problem-solving, studio techniques, basic typography, colour theory, darwing, digital photographic imaging, computer labs, illustration as well as art and design history. |
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| Year Two
Having acquired many of the basic skills during previous semesters, students are now prepared to deal with more demanding projects. Consequently projects tend to become more elaborate simulating the kinds of activities found in the workplace. Applying various computer techniques begins to play a major role during the completion of assignments. At this point the final comprehensive stages of project work usually become part of each student's permanent portfolio. |
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| Year Three
Students tend to rely on experiences gained in the earlier phases of program as they build and refine project work. Additional emphasis is placed on new media applications and extensible design campaigns Field placement activities in the final semester also provide the student with firsthand professional experience. Thoughout the year many students seek out both placement and employment interviews that often secure entry level positions and a full-time career in graphic design. |
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